image_xscale and image_yscale


A scale factor to make larger or smaller images. A value of 1 indicates the normal size. You must separately set the horizontal xscale and vertical yscale. Changing the scale also changes the values for the image width and height and influences collision events as you might expect. Changing the scale can be used to get a 3-D effect. You can use a value of -1 to mirror the sprite horizontally.


The vertical yscale. 1 is no scaling. You can use a value of -1 to flip the sprite vertically.



In this example, the left and right of the image will be squeezed inwards until the sprite is half its original width. It will also be stretched vertically until it is double its original height.
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