GameMaker Versions

There have been many versions of GameMaker since its launch in 1999. Here are them listed, along with key new features.

v1.1 (November 1999)

  • First public release of Game Maker
  • Introduction of GML

v1.2 (December 1999)

  • Clipboard allowed copying and pasting of actions
  • Many preset variables added to GML
  • Scrolling backgrounds made possible
  • Sounds are pausable
  • Default game speed was 20

v1.2a (December 1999)

  • Small improvements

v1.3 (December 1999)

  • Large images are now possible

v1.4 (February 2000)

  • Executables can now be made out of the editable files
  • Keyboard pressing is detectable in GML
  • Strings can be used in coding
  • Bug fixes

v2.0 (September 2000)

  • First use of DirectX for sound
  • Part room visibility is easy to create
  • Highscores improved
  • Introduction of depth
  • Other small changes

v3.0 (Early 2001)

  • First use of DirectX for drawing
  • Introduction of optional fullscreen mode
  • Introduction of compatibility with function keys to eg. show game help.
  • mp3 support
  • Splash screen support
  • Introduction of precise collision checking
  • Multiple alarms added
  • Arrays can now be 1D

v3.1 (Early 2001)

  • Graphics engine redone using DirectX
  • Introduction of saving and loading
  • Simultaneous key presses are all recognised
  • GML is colour coded when written
  • Added GML commands
  • Other bug fixes

v3.2 (Early 2001)

  • Extra options for backgrounds
  • Introduction of object parents
  • Introduction of object IDs
  • Bug fixes

v3.2b (Early 2001)

  • Major bug fixes

v3.3 (April 2001)

  • DirectX is now mandatory
  • Less resource consumption
  • Improved debugging

v4.0 (July 2001)

  • Complete rewrite of Game Maker
  • Completely changed interface
  • Not backward compatible
  • Logo changed from blue to red (this is still standard)
  • Hundreds of other improvements and additions

v4.1 (December 2001)

  • Multiplayer support added

v4.2 (April 2002)

  • Much improved system stability

v4.3 (November 2002)

  • Introduction of merging games
  • Improved message box design
  • Improved functionality of code boxes
  • Many other small additions and improvements

v5.0 (April 2003)

  • Entire program gets an overhauled interface to much improve its look
  • Introduction of data file resources
  • Introduction of timelines
  • GML interpreter rewritten
  • Will not work in Windows 95
  • Many other improvements and additions

v5.1 (September 2003)

  • Introduction of particle system
  • Ability to change resources quickly
  • Cannot read GM files made in 4.3 (a converter found on the website could change this)
  • In XP, GM would use the XP's skin.
  • Many other improvements and additions

v5.2 (December 2003)

  • Improved room design form
  • Addition actions for things such as particle systems
  • Introduction of layered tiles
  • Many other improvements and additions

v5.3 (April 2004)

  • Improved path editor (games made in 5.2 will no longer have working paths in 5.3)
  • Motion planning functionality
  • Extra collision items added, eg. collision_line
  • Constants can now be defined
  • Many other improvements and additions

v5.3a

  • Major bug fix of v5.3, where after a few hours of running, a GM game would crash

v6.0 (October 2004)

  • Graphics engine rewrite, using Direct3D (improved graphics capability)
  • Alpha transparency faster and easier
  • Colour blending and rotating of sprites
  • Texture-mapped polygons possible
  • Ability to create games in full 3D
  • Registration system rewrite due to hacking
  • New editable file extension - .gm6, from the old .gmd
  • Many other improvements and additions

v6.1 (May 2005)

  • Improved image editor
  • Much improved particle system
  • Simple explosion effects engine
  • Many other improvements and additions

v6.1a (July 2006)

  • Improves a couple of aspects to make it easier for newcomers to learn how to use Game Maker.

v7.0 (February 2007)

  • First release on YoYo Games
  • Extension system added
  • Softwrap registration system added
  • Approximately 1MB is added to each executable
  • Vista-supported
  • Version names have been changed from Unregistered and Registered to Lite and Pro respectively.

v8.0 (December 2009)

  • New green icon instead of the old blue or red one
  • Muche improved imageeditor with full aphachannel support
  • Toturials inbuilt
  • Compatible with GM5 and forward

v8.1 (April 2011)

  • In-house DRM replaced the Softwrap engine
  • Free automatic software updates brought in new features and bug fixes through 2011 and 2012

GameMaker 4 Mac (2010)

  • Only runs on Mac OSX
  • Uses the same feature set as GameMaker v7.0

GameMaker: HTML5 (September 2011)

  • As well as standard .exe files, GameMaker: HTML5 could export browser-embeddable HTML5 projects
  • New .GMX editable format
  • New look - dark background with orange icons

GameMaker: Studio 1.0 (22nd May 2012)

  • As well as .exe and PC, Studio 1.0 added iOS, Android and Mac exports
  • In-built Box 2D physics engine
  • Default skin is a green version of the orange skin added with GameMaker: HTML5
  • Native source control
  • Price tiering changes - allows for purchasing of base Studio, OS exports separately, or Master Collection

GameMaker: Studio 1.1 (13th September 2012)

  • Numerous business services can now be used for mobile games, including AdMob, Mopub, Facebook and iAds
  • New audio system with rewritten functions; old audio system will still work and can be enabled for new projects
  • Room editor improvements

GameMaker: Studio 1.2 (27th August 2013)

  • YoYo Compiler for performance enhancement of games
  • Shaders

GameMaker: Studio 1.3 (29th May 2014)

  • Rewritten game debugger supports break points, source-level debugging and watch windows
  • Extensions are now supported by the iOS and Android exports
  • Vector/SWF sprites and backgrounds
  • TrueType font inclusion
  • Animated sprites are supported from Spine and Flash
  • Android, iOS and Tizen exports support push notifications
  • PlayStation 4 and PlayStation Vita exports

GameMaker: Studio 1.4 (25th November 2014)

  • GameMaker: Player - a Steam-like program with a library of GameMaker games you can add to with GameMaker: Studio
  • GameMaker: Marketplace - an asset store where you can buy, sell, download and upload assets for GameMaker games
  • Exports for PlayStation 3 and Xbox One
  • Improved audio functions, including mic support for voice chat
  • LiquidFun Particle Physics
  • YoYo Compiler support for Windows 8 and Windows Phone 8
  • iOS exported games now support iOS8
  • General IDE improvements
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